@startuml
sprite $face_meh [48x48/16] {
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000000000000000000000000000000000000000000000000
000000000000000000158ACCCCA851000000000000000000
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0000000000008FFFFFFFFFFFFFFFFFFFFFF8000000000000
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00000DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFC00000
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0000008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF8000000
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00000000DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD10000000
000000001DFFFFFFFFFFFFFFFFFFFFFFFFFFFFC100000000
0000000001BFFFFFFFFFFFFFFFFFFFFFFFFFFB0000000000
000000000007FFFFFFFFFFFFFFFFFFFFFFFF700000000000
0000000000002CFFFFFFFFFFFFFFFFFFFFB2000000000000
000000000000004BFFFFFFFFFFFFFFFFB400000000000000
000000000000000027BFFFFFFFFFFB710000000000000000
000000000000000000002567765200000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_FACE_MEH(_alias) ENTITY(rectangle,black,face_meh,_alias,FA6 FACE_MEH)
!define FA6_FACE_MEH(_alias, _label) ENTITY(rectangle,black,face_meh,_label, _alias,FA6 FACE_MEH)
!define FA6_FACE_MEH(_alias, _label, _shape) ENTITY(_shape,black,face_meh,_label, _alias,FA6 FACE_MEH)
!define FA6_FACE_MEH(_alias, _label, _shape, _color) ENTITY(_shape,_color,face_meh,_label, _alias,FA6 FACE_MEH)
skinparam folderBackgroundColor<<FA6 FACE_MEH>> White
@enduml